Hall of Expedition
The Hall of Expedition, also known as a Guild War requires 15 summoners level 50+ to join. Each summoner has 3 chances to attack and defend against the opposing guild. Summoners can earn or lose points depending on the opponent attacked and the outcome of their battles. The guild with the higher amount of points will win the round.
Summoners can apply to a Guild at the Guild Fortress or by checking the Recruit tab in the Chat window. Joining a Guild requires player level 28.
It can be found inside the Guild Fortress > Territory > Hall of Expedition. You can also jump to it on the main screen to the left of the gold amount.
Guild War Seasons
A Guild War Season lasts 14 days or 2 weeks and involves 3 stages:
1. Beginning
- Also known as Regular Season or the start of a Guild War.
- Time: 11 days (22 matching rounds)
- At the start of a season opposing guilds will be matched automatically, before every round begins daily. The ranking of guilds are determined by the battle results of each round whether they are victorious or not.
2. Knockout
- Also known as Playoffs, or Semi-Finals.
- Time: 2 days (4 final rounds)
- Next the top 16 guilds in each segment will participate in the playoffs, and the champion will be decided after 4 rounds of elimination.
- All members who advanced to this point will receive an exclusive avatar that lasts 11 days, including rewards of each round and stage.
3. Truce
- Also known as the end of a Season.
- Time: 1 day
- At the end of each season guilds will automatically change ranks according to their points, regardless if they made the playoffs or not.
Rank | Points |
Bronze | <= 799 |
Silver | 800 – 849 |
Gold | 850 – 949 |
Platinum | 950 – 1049 |
Diamond | 1050 – 1199 |
Glory | >= 1200 |
Any suggestions on the best way to keep track of HoE results from each round?