Skill List

Skill Information

Heroes gain 4 skills unlocked by upgrading a hero from Tier 1 (Level 30) to Tier 5 (Level 100). At Tier 6 skills upgrade to level 2, and level 3 at Tier 10. Upgrading a hero to 10 stars unlocks the smelting hero function at the Altar. Evolving a hero into a Leader unlocks another 6 new skills. To evolve heroes it requires an increasing amount of 3 types of succincts obtained from sacrificing heroes. On this page a complete skill list is available for all heroes including leader skills to read and compare them for every camp.


Skill List Information

Hero Skills

A complete list of all level 3 skills are below for all 10-Star heroes in each camp.

1 • Hero Skills ( [S1] > [S2] > [S3] > [S4] ) are highlighted in [Green].
2 • All values are in bold and status effects begin with a Capital letter.
3 • Hero Camp Order: Elemental > Dark > Human > Saint > Barbarian > Dungeon.
4 • Heroes are in alphabetical order and each number represents a hero’s skill.
5 • To translate any page into a different language use the Google Translate bar
• Found on the right menu on desktop (or the bottom on mobile).
6 • If there are any mistakes or missing information please leave a comment below.

• For more information on all skills stats and effects visit the Attributes page.

Leader Skills

By evolving heroes up to 4 times using Succincts new Leader Skills can be unlocked.
A complete list of all 4-Star Leader hero skills for every camp are below.

1st Evolution [] • Leader Skills ( [L1] > [L2] ) are highlighted in [Orange].
2nd Evolution [★★] • Leader Skill ( [L3] ) is highlighted in [Red].
3rd Evolution [★★★] • Leader Skills ( [L4] > [L5] ) are highlighted in [Orange].
4th Evolution [★★★★] • Leader Skill ( [L6] ) is highlighted in [Red].

• For more information on Succincts and Leaders visit the Leaders page (Coming Soon!).


New Leaders

Note: Every natural 5-Star hero in the game is now available to be evolved into a Leader!

~[ Version 1.0.0.153 – July 24, 2019 ]~
This update new heroes with [Leader] skills available are:
(1) Ashes (2) Nidhogg (3) Night Fury (4) Wind Knight (5) Earth Prophet

~[ Version 1.0.0.140 – July 4, 2019 ]~
This update new heroes with [Leader] skills available are:
(1) Fire Wing (2) Nine-headed Dragon (3) Black Dragon (4) Dragon Hunter


Search Table Information

  • To quickly find skills and information use the new Search bar!
    • Search: Anything such as “petrify” and all heroes with that synergy will appear.
      • Press the “X” to clear the search, or use backspace / delete to erase it.
    • Note: For landscape or a larger view rotate the mobile device.
      • For the best view use a desktop and press F11 or maximize the window.

Element Heroes: Skill List

There are 15 Element Heroes since v1.0.0.214

HeroSkill Description
Ancient Tree
[S1] Twisting Roots III: Deals 180% damage to 3 random enemies. Also decreases their received healing by 70% for 2 rounds, and gains (100% attack) HP.
[S2] Rough Skin III: The hero gains permanent Bleed and Silence Immunity. Also increases received healing by 35%.
[S3] Thick Flesh III: Increase HP by 25%, and Reduce Hurt by 20%.
[S4] Tranquil III: [Twisting Roots] also heals back-line allies for 6% of their Total HP each round for 2 rounds. They are also immune to Bleed while being healed.
Ancient Tree
(Leader)
[L1] [Tranquil] increases Anti-Control of the healed hero by 30%, during healing.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Healing effect is increased by 40%.
[L4] [Tranquil] Restores 200% HP to heroes with less than 50%HP.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] [Tranquil's] healing target changes to all ally heroes.
Ashes
[S1] Sting III: Deals 340% damage to the enemy with the lowest HP, and causes the enemy to Bleed for 3 rounds. Deals 100% damage per round, and has a 50% chance to Stun it for 1 round.
[S2] Sharp Weapon III: Increases Attack by 30%, and Armor Penetration by 25%.
[S3] Dragon Teeth III: Ordinary attack hits inflict Bleed on the enemy dealing 65% damage for 2 rounds.
[S4] Dying Roar III: When HP is below 50% the hero's Attack increases by 70%, which lasts for 4 rounds.
Ashes
(Leader)
[L1] Inflict an additional 20% Real Damage to enemies who have been Bleeding, Burned, or Stunned.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] [Dying Roar] upgrade: For the duration of the skill there is an 80% chance to Ignore Armor during each attack.
[L4] [Sting] upgrade: When the skill hits the enemy's Real Armor will decrease by 1000 for 2 rounds.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When an enemy has been killed by this hero, immediately cast [Sting] (no Fury points are used and no additional attacks are possible).
Black Disaster
[S1] Bite III: Deals 150% damage to 5 random enemies and causes them to Bleed for 2 rounds, dealing 60% damage per round.
[S2] Scourge Teeth III: Increases Armor Penetration by 30%, and Attack by 25%
[S3] Bleeding Curse III: Ordinary attack hits will cause enemy to Bleed for 2 rounds. Every round will inflict 65% damage.
[S4] Dark Shroud III: Deals an extra 135% damage to Priests.
Black Disaster
(Leader)
[L1] Every hit will reduce the enemy's Healing Effect by 25% for 2 rounds.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Change ordinary attack to deal 55% damage to 3 random enemies.
[L4] Increase Fury point limit by 50 (150 Max).
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Every attack hit will reduce the enemy's Real Armor by 300 for 2 rounds.
Blood Hunter
[S1] Bloody Moon III: Inflicts 125% damage to all enemy units, reduces their Attack by 30%, and has a 25% chance to Stun them for 2 rounds.
[S2] Claw Attack III: Ordinary attack hits will cause the enemy to Bleed for 2 rounds. Each round 75% damage will be inflicted. If the enemy's HP is lower than 50%, and additional 150% damage will be inflicted every round.
[S3] Wild At Heart III: When receiving more than 10% of total HP as damage, increase the hero's Attack by 18%, and Armor Penetration by 24%.
[S4] Good At Regenerating: When under attack, heal this hero for 2 rounds. Each round 3.2% of this hero's total HP will be recovered.
Blood Hunter
(Leader)
[L1] Deals 120% extra damage to Bleeding enemies.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] [Blood Moon] upgrade: Gives all ally Elemental heroes attacks a 50% chance to Ignore Armor, and increases their Attack by 25% for 2 rounds.
[L4] Any damage received will never exceed 30% of the hero's Max HP.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When this hero's HP is less than 60%, every round increases Fury points by 50, and [Good At Regenerating] will be upgraded: HP recovered per round will increase to 4.8% of total HP.
Cerberus
[S1] Fire Storm III: Deals 210% damage to 4 random enemies and has a 25% chance to Silence them for 2 rounds.
[S2] Feral Heart III: Increases Attack by 25%, and Hit by 20%.
[S3] Soul Fetters III: Ordinary attacks have a 65% chance to Silence Bleeding enemies for 1 round.
[S4] Contract III: Change ordinary attack to deal 60% damage to 4 random enemies.
Cerberus
(Leader)
[L1] Ordinary attack hits have 30% chance to stun a burned enemy for 1 round.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Increase Fury point limit by 50 (150 Max).
[L4] [Firestorm] hits will burn the enemy for 2 rounds. Every round it will deal 8% damage of the enemy's total HP.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Increase Fury point limit by 50 (200 Max).
Crazy Crocodile
[S1] Power Throw III: Inflicts 550% damage to an enemy, and reduces their Reduce Hurt by 40% for 2 rounds. There is also a 40% chance to ignore the enemy's armor.
[S2] Barge III: Ordinary attack hits have a 50% chance to trigger an additional attack that inflicts 150% damage.
[S3] Callous III: When [Barge] hits, the hero's crit damage is increased by 50%. If the enemy is bleeding, the hero will recover (180% attack) HP.
[S4] Divulge III: When hero's HP is below 30%, remove all negative effects, and increase the hero's attack by 40% and crit by 20% for 2 rounds.
Crazy Crocodile
(Leader)
[L1] [Power Throw] becomes a guaranteed hit and has 50% chance to stun the target for 2 rounds.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Once [Barge] hits, there is a 30% chance of clearing the enemy's Fury points.
[L4] [Callous'] effect is upgraded: HP can still be restored whether or not the enemy is bleeding.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When [Divulge] is triggered, [Barge] will be released on all enemy heroes.
Death Clock
[S1] Dragon Claw III: Deals 80% damage to all enemies, and inflicts Bleed dealing 95% damage for 2 rounds.
[S2] Dragon Heart III: Increases HP by 45%.
[S3] Dragon Claw III: Ordinary attacks inflict Bleed dealing 50% damage on the enemy for 2 rounds.
[S4] Bloodthirsty III: Deals 150% additional damage to Bleeding enemies.
Death Clock
(Leader)
[L1] When being attacked by enemies that are bleeding, there is a 50% chance of blocking 50% damage.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Provided Aura during battle: The aura will reduce all enemy heroes Bleeding immunity by 20% at the beginning of every round.
[L4] Whenever an ally hero dies, this will cause all enemies to bleed for 2 rounds. Each round will inflict 60% damage.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Reflect 50% of damage when being attacked by enemies that are bleeding.
Faerie Dragon
[S1] Goblin's Dust III: Deals 120% damage to all enemies and has 35% chance to Stun, Blind, or Burn them (every round will deal 8% damage of their Total HP) for 2 rounds.
[S2] Clever III: Ordinary attack changes into attacking 3 random enemies in the Back Row, inflicting 60% damage. This will also have 40% chance to Dispel the enemy's buff (temporarily).
[S3] Jaded Body III: When ordinary attacks hit or when under attack, there is a 25% chance to Poison the enemy for 2 rounds, every round will deal 10% of the current HP as damage.
[S4] Wings of Light III: Inflicts and additional 120% damage to Bleeding, Burnt, and Poisoned enemies.
Faerie Dragon
(Leader)
[L1] When the damage received exceeds 30% of this hero's Total HP, Block 50% damage of this attack, and have a 50% chance to Silence all enemies for 1 round.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] [Jaded Body] Upgrade: When the enemy is Poisoned, it cannot Block or Counter. This will also reduce their Resistance and Reduce Hurt by 10%.
[L4] Once this hero's HP is lower than 60%, this changes its ordinary attack to randomly inflict 60% damage 3 times to 3 random enemies. This will also have a 35% chance to clear out the enemy's Fury points.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] At the beginning of every round this reduces Anti-Control of all enemies by 10%. There is also a 25% chance to Silence the enemy for 1 round.
Fire Leader
[S1] Fire Strangulation III: Deals 165% damage to 3 random enemies and has a 50% chance to Burn them for 2 rounds. Every round will deal 20% of the enemy's total HP as damage.
[S2] Cremate III: When the hero kills an enemy (including Burning them), Burn 2 random enemies for 2 rounds. Every round deals 7% of the enemy's total HP as damage.
[S3] Soul Burner III: When an attack hits a Burning enemy, reduce the enemy's Reduce Hurt by 15%, and has a 60% chance to Silence the enemy for 1 round.
[S4] Fire Curse III: When the hero dies, the killers damage will be reduced by 90%. It will also be Burned for 1 round dealing 20% of the enemy's total HP as damage.
Fire Leader
(Leader)
[L1] Once an enemy has been personally killed (including burn damage), the hero's damage will increase by 30% (stackable).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Once an attack on an enemy has hit, the enemy's Bleeding immunity will be reduced by 30% for 2 rounds.
[L4] Changes ordinary attacks to deal 70% damage to 2 random enemies.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Provided Aura during battle: The aura will reduce all enemy heroes Reduce Hurt by 10%.
Fire Wing
[S1] Dragon Wing III: Deals 430% damage to an enemy, and has a 65% chance to Stun the enemy for 2 rounds.
[S2] Swing Tail III: Each attack restores (15% attack) HP, and has a 25% chance to Stun the enemy for 1 round.
[S3] Molten Armor III: When taking damage, reduce the enemy's Attack by 25% and Crit by 10% for 1 round.
[S4] Dying Struggle III: When HP is below 30%, increase the hero's Armor and Attack by 45% for 2 rounds.
Fire Wing
(Leader)
[L1] [Dragon Wing] upgrade: When the skill hits, Taunt the enemy and increase this hero's Real Armor by 500 for 2 rounds.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When ally heroes receive a fatal attack there is a 50% chance to protect ally heroes and share 90% of the attacks damage.
[L4] When this hero's HP is below 30%, remove all negative effects and increase Reduce Hurt by 30% for 2 rounds.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When receiving damage, Burn the enemy for 2 rounds. Every round deals 3% of the enemy's total HP as damage (stackable).
Furious Lion
[S1] Raging Fists III: Deals 575% damage to an enemy and has 40% chance to restore all Fury points.
[S2] Lion's Glory III: Increases HP by 25%, and Attack by 25%.
[S3] Fighting Physique III: After using [Raging Fists], gains (145% attack) HP.
[S4] Friendship Power III: Whenever our heroes die, there is a 60% chance to restore all Fury points.
Furious Lion
(Leader)
[L1] Increase Fury point limit by 50 (150 Max).
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When Furious Lion's HP is less than 50%, each round their Fury points will increase by 50.
[L4] Increase Fury point limit by 50 (200 Max).
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Inflicts 200% additional damage to enemies with less Fury points than Furious Lion.
Hydra
[S1] Acid Rain III: Deals 260% damage to an enemy and 2 enemies behind. The hero's Attack will also be increased by 25% for 2 rounds.
[S2] Quick III: Increases Attack by 25%, and Dodge by 20%.
[S3] Fanatical III: After an ordinary attack the hero's Attack will increase by 25% and dodge by 5%. (stackable).
[S4] Hydra Head III: Change ordinary attack to deal 85% damage to 2 random enemies.
Hydra
(Leader)
[L1] When under attack (being hit or dodging) [Fanatical] can be triggered.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Ordinary attack hits have a 25% chance to blind the enemy for 1 round.
[L4] Once [Fanatical] has been triggered 1 friendly hero will obtain extra effects.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When [Acid Rain] hits, the enemy hero's Real Armor will decrease by 500 for 2 rounds.
Leopard
[S1] Panther Pounce III: Inflict 540% damage to the enemy with the lowest HP, with a 100% chance to dispel their Buff (permanently). If the enemy is Human, then inflict an additional 240% damage.
[S2] Crazy Fury III: Every hit on an enemy will increase this hero's Critical by 24%, Critical Damage by 48%, and Additional Damage by 12% for 3 rounds (stackable).
[S3] Animal Instinct III: Ordinary attacks target the enemy with the highest Fury inflicting 180% damage. If the enemy is Human, then reduce their Fury by 70 points.
[S4] Panther Grace III: Increases Anti-Control by 30% and Dodge by 40%
Leopard
(Leader)
[L1] Once this hero's skill has been released, it's Anti-Control will increase by 40% and Dodge by 40% for 1 round.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] When dodging inflict a 270% damage counter attack, and steal all of the enemy's Fury points.
[L4] When [Panther Pounce] hits, there is a 80% chance to Stun the enemy for 1 round. Also ally heroes hits on the stunned enemy will ignore armor.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When the total HP damage received is greater than 40% block 50% of the damage and release [Panther Pounce] immediately (this does not consume Fury points).
Sandstormer
[S1] Sand Burier III: Inflicts 125% damage to all enemies, and reduces their Hit Rate by 50% for 2 rounds. Also Settles a targets Bleeding status inflicting 200% damage.
[S2] The Power of Sand III: Ordinary attacks are changed to attack the back row inflicting 75% damage. This also reduces their Healing Effect by 30%, and Extra Healing by 30% for 2 rounds.
[S3] Sand Shield III: Every ordinary attack hit has a 40% chance to give 1 random ally hero 80,000 shield points.
[S4] Sand Fury III: When this hero's HP is less than 65% and 30%, the hero obtains a 200% [Sand Shield] effect, and a 75% Attack and Adding Damage increase which lasts for 2 rounds.
Sandstormer
(Leader)
[L1] Provided Aura during battle: The aura reduces all of the enemies Bleeding immunity by 15%, and a 25% chance to Blind the enemies at the beginning of every round.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] [Sand Shield] upgrade: When the shield is present, increase Real Armor by 1,000, and recover 9% total HP every round.
[L4] [Sand Shield] upgrade: Shield points will increase to 120,000 when the shield is present. Also cause all enemies to Bleed inflicting 80% damage every round.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] [Sand Burier] upgrade: Once hit also trigger the [Sand Shield] effect, and increase the Bleed settle damaged to 250%.
Scorpion King
[S1] Devil's Sting III: Deals 155% damage to 3 random enemies, and reduces that enemy's Armor by 40% for 2 rounds. Every round inflicts 50% damage, and cause that enemy to permanently Bleed.
[S2] Poisonous Scorpion III: Ordinary attack hits will cause the enemy to permanently Bleed. Every round will inflict 50% damage.
[S3] Paralyzing Pincers III: Ordinary attacks target the enemy with the least HP dealing 160% damage.
[S4] Death Line III: Every hit on an enemy will remove their Bleeding and Burn statuses, and inflict 120% damage.
Scorpion King
(Leader)
[L1] Ordinary attack hits will permanently reduce the enemy's received healing by 30% (unstackable)
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Increase the damage settlement of [Death Line] by 240%
[L4] [Devil's Sting] hits have a 60% chance to paralyze the enemy for 2 rounds.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When a hero dies, [Death Line] settlement is initiated on all enemies.

Dark Heroes: Skill List

There are 15 Dark Heroes since v1.0.0.199

HeroSkill Description
Abyss Lord
[S1] Fire Storm III: Inflicts 150% damage to all enemy heroes, reduces their Armor by 40% and Real Armor by 400 for 2 rounds.
[S2] The King's Descent III: Whenever critical damage is received, the enemy's Attack and Adding Damage will decrease by 25% for 2 rounds (stackable).
[S3] Doomsday III: [Fire Storm] Critical hits will Burn the enemy for 3 rounds. Each round will deal 10% of the enemy's total HP as damage.
[S4] Seed of Fear III: When received damage exceeds 25% of total HP, this will reduce all enemies Resistance by 40% and Anti Crit by 20% for 2 rounds.
Abyss Lord
(Leader)
[L1] [Fire Storm] upgrade: Critical hits will reduce the enemy's Armor by 50% and Real Armor by 500 for 2 rounds.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Increase hero's Critical and Adding Damage by 20% for every hero that dies (stackable).
[L4] When [Seed of Fear] is triggered, Block 40% damage of this attack. This will also make the next hero's attack a guaranteed Critical hit.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When in battle, reduce all enemies Attack by 15% and Adding Damage by 10%.
Bone Dragon
[S1] Ice Dragon Breath III: Deals 125% damage to all enemies with a 20% chance to Freeze them for 1 round. There is also a 40% chance to reset the Frozen enemy's Fury points to 0.
[S2] Death Power III: Increases Armor Penetration by 30%, and Crit Damage by 60%.
[S3] Touch of Death III: Whenever an enemy dies, increase Bone Dragon's Attack by 20%. Also decreases all enemies Anti-Crit by 12%, and Resistance by 20% (stackable).
[S4] Eternally Frozen III: When the hero's HP is less than 50%, the hero gains an additional 50 Fury each round. The Freeze chance for the [Ice Dragon Breath] skill also increases to 50%.
Bone Dragon
(Leader)
[L1] Provided Aura during battle: The aura will reduce all of the enemy heroes immunity to Freeze by 15% at the beginning of every round (stackable).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] As long as the hero is in battle, the resistance of all frozen enemies will be reduced by 35%.
[L4] Deals 180% extra damage to Frozen enemies.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Upon beginning battle the hero will obtain 4 layers of a buff. Each layer will increase Reduce Hurt by 10%, and every attack received will remove 1 layer. At the beginning of each round 2 layers are automatically recovered.
Dark Emperor
[S1] Undead Plague III: Deals 320% damage to the front-line enemies, randomly attacking them 3 times, and decreases enemy's Reduce Hurt by 20% and Attack by 25% for 2 rounds.
[S2] Ghost Fire III: Ordinary attack hits reduce the enemy's Received Healing by 40%, and have a 70% chance to slience the enemy for 1 round.
[S3] Breath of Netherworld III: This hero will be reborn immediately after being killed with 50% HP, and will restore reborn once every 2 rounds (unstackable).
[S4] Famine III: Increases Attack and Crit by 20%. Also ordinary and counter attack crits recover (60% attack) HP.
Dark Emperor
(Leader)
[L1] [Undead Plague] upgrade: When the skill hits reduce the enemy's Received Healing by 20%, Anti-Crit by 15%, and has a 35% chance to Silence the enemy for 2 rounds.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] When reborn, inflict 160% damage to all enemies. Also reduce their Reduce Hurt by 10%, Attack and Anti-Crit by 15%, and have a 35% chance to Silence them for 1 round.
[L4] Provided Aura during battle: Increases Attack and Crit of dark ally heroes by 10%, and allows any ordinary or counter attack crits to recover (60% attack) HP (unstackable).
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When an enemy has been killed by this hero, immediately recover the reborn ability of [Breath of Netherworld] (unstackable).
Death Envoy
[S1] Death Scythe III: Deals 510% damage to the enemy with the lowest HP. It's a guaranteed Crit when the enemy's HP is below 70%.
[S2] Shackles III: When the hero deals the killing blow to an enemy there's a 100% chance to restore all Fury points.
[S3] Death Twines III: Change ordinary attacks to deal 165% damage to 1 random back-line enemy.
[S4] Frostmourne III: Every attack steals 20% of the enemy's Attack and 10% of the enemy's speed for 2 rounds.
Death Envoy
(Leader)
[L1] Increase Fury point limit by 50 (150 Max).
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] An ordinary attack that hits the enemy will become critical if their HP is less than 50%.
[L4] Increase Fury point limit by 50 (200 Max).
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] If an enemy is killed by the hero, cast [Death Scythe] immediately (without consuming Fury points).
Hell Gate Keeper
[S1] Criminal Trial III: Deals 270% damage to front-line enemies, and heals the hero with the lowest HP (175% attack) HP.
[S2] Saint Sword III: Increases Attack by 40%.
[S3] Belief III: After an ordinary attack, restore the hero with the lowest HP (55% atttack) HP.
[S4] Regression III: When the hero dies, heal the hero with the lowest HP (120% attack) HP.
Hell Gate Keeper
(Leader)
[L1] Regression can be triggered whenever an ally hero dies.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Healing effects are increased by 40%.
[L4] Each time the healing effect of [Criminal Trial], [Belief], and [Regression] are triggered, recover 50% of the hero's own HP.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] [Criminal Trial] hits reduce the enemy's Reduce Hurt by 20%, and the enemy will receive an additional 20% real damage when being attacked for 2 rounds.
Ice Crystal Phoenix
[S1] Cold Strike III: Inflict 135% damage to all enemy units, and has a 45% chance to Freeze or Poison them for 2 rounds. Poison will deal 15% damage of the enemy's current HP each round.
[S2] Triple Ice Crystal III: Changes ordinary attack to randomly deal 70% damage 3 times to 3 random enemies.
[S3] Ice Grip III: When the enemy has been Frozen, restore (30% attack) HP to all ally heroes.
[S4] Frost Bite III: Increases Freeze immunity by 100%. Also inflicts an additional 110% damage to Frozen enemies.
Ice Crystal Phoenix
(Leader)
[L1] Provided Aura during battle: This aura will reduce all of the enemy heroes' immunity to Freeze by 20% at the beginning of every round (stackable).
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When an enemy hero dies, an ally with the lowest HP will recover 25% of their Total HP. If the enemy hero Resurrects there is a 100% chance to Freeze them for 2 rounds.
[L4] As long as this hero is in battle all Frozen enemies Reduce Hurt will decrease by 20% and Resurrections will be disabled.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] If there are Frozen enemies they will be selected as ordinary attack targets. Each ordinary attack hit will recover (40% attack) HP to the ally hero with the lowest HP.
Nidhogg
[S1] Resentment Abyss III: Deals 140% damage to all enemies, reduces the hit enemies Resistance by 20%, and steals 10% of their attack for 1 round.
[S2] Blood of Fear III: Increases HP by 25%, and Attack by 25%.
[S3] Eruption of Fear III: When the hero's HP is lower than 30%, increase Crit by 13% and Adding Damage by 20%.
[S4] Disgust III: When ally heroes take damage they gain an additional 7 fury points.
Nidhogg
(Leader)
[L1] Whenever damage is received the enemy's Attack and Resistance will decrease by 15% for 1 round (stackable).
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Block 50% of the damage received whenever the hero's Fury bar is full.
[L4] [Disgust] upgrade: When this hero is under attack increase Fury by an additional 15 points. Also when an ally hero is under attack increase Fury by an additional 10 points.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When this hero's HP is below 30% increase its Reduce Hurt by 40%. Also recover 50 Fury points for 2 rounds.
Night Daughter
[S1] Moon Shadow III: Deals 280% damage to an enemy and the 2 enemies behind (guaranteed hit).
[S2] Moon Light III: Increases Attack by 25%, and Crit by 15%.
[S3] Lunar Eclipse III: Critical hit attacks have a 70% chance to ignore the enemy's Armor.
[S4] Burning Moon III: Deals 140% additional damage to Warriors.
Night Daughter
(Leader)
[L1] When the hero's HP is lower than 40%, this will dispel all negative Buffs and release [Moon Shadow] once.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When the hero's ordinary attack is dodged, trigger a guaranteed hit inflicting 200% damage, and recover 50 Fury points
[L4] [Lunar Eclipse] upgrade: When the attack is critical, it is guaranteed to ignore the enemy's armor.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Each attack has a 50% chance to inflict an additional 25% real damage.
Night Fury
[S1] Shaking of Hell III: Attack 2 random enemies for a total of 4 times. Each hit inflicts 125% damage and increases the hero's Armor Penetration by 25% for 1 round.
[S2] Annihilation III: Every attack has a 40% chance to inflict 90% additional damage, and reduce the enemy's Reduce Hurt by 10% for 1 round.
[S3] Nightmare III: Ordinary attack hits have a 10% chance to stun, petrify, freeze or blind the enemy for 1 round.
[S4] Spirit Break III: Changes ordinary attacks to attack 2 random enemies for a total of 3 times. Each hit inflicts 75% damage.
Night Fury
(Leader)
[L1] Ordinary attack hits have a 20% chance to Silence or Paralyze the enemy for 1 round.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] At the beginning of each round there is a 50% chance to Dispel this hero's negative effects, or guarantee that the next attack is blocked.
[L4] Increase Fury point limit by 50 (150 Max).
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Increase the chance to trigger [Annihilation] to 100%.
Night King
[S1] Dark Wave III: Deals 385% damage to front-line enemies, and increase the hero's Hit by 20% for 2 rounds.
[S2] Dark Vision III: Increases Attack by 30%, and Crit by 30%.
[S3] Magical Sword III: When taking damage, the hero has a 30% chance to Counterattack dealing 90% damage.
[S4] Seal Off III: Whenever our heroes die, Night King's Attack is increased by 60% (stackable).
Night King
(Leader)
[L1] Increase Fury point limit by 50 (150 Max).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] When a counter attack hits, gain 50 Fury points.
[L4] Whenever an ally hero dies, increase armor penetration by 25% (stackable)
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When all other heroes are dead, increase Adding Damage by 40%, and Reduce Hurt by 25%.
Nine-headed
Dragon
[S1] Frantic III: Deals 280% damage to back-line enemies. If the enemy is a Ranger there is a 60% chance to Stun them for 1 round.
[S2] Enhanced Crit III: Increases Crit by 30%, and Crit Damage by 45%.
[S3] Find Weakness III: Change ordinary attack to deal 145% damage to 1 random back-line enemy.
[S4] Combat Zeal III: After an ordinary attack the hero's Crit Damage will increase by 70% (stackable).
Nine-headed
Dragon

(Leader)
[L1] [Frantic] upgrade: When the skill hits any enemy there is a 60% chance to Stun them for 1 round.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Increase Fury point limit by 50 (150 Max).
[L4] Changes ordinary attack to inflict 40% damage to 1 back-line enemy 6 times.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Increase Fury point limit by 50 (200 Max).
Ocen Breaker
[S1] Sea Shock III: Deals 475% damage to the enemy with the lowest HP and steals 45% of their Attack for 3 rounds. If the enemy is a Mage, it deals an additional 130% damage.
[S2] Sea Gift III: Increases Crit by 30%, and Crit Damage by 40%.
[S3] Sea Fury III: After an ordinary attack the hero's skill damage will increase by 25% (stackable) and decrease the enemy's Armor by 55% for 1 round.
[S4] Sea Death III: Whenever an enemy dies increase the hero's Attack by 35% (stackable).
Ocean Breaker
(Leader)
[L1] At the start of every round, there is an 80% chance to dispel Control and damage statuses (Bleed / Burn).
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Whenever an ally dies this hero's Attack increases by 20% (stackable), and the next attack will be blocked (unstackable).
[L4] [Sea Shock] upgrade: When this skill hits it will dispel the enemy's Buff (not permanent), and has an 80% chance to Stun them for 2 rounds.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When this hero kills an enemy immediately trigger [Sea Shock] (without consuming Fury points and counter attacks).
Plague Envoy
[S1] Soul Reaping III: Deals 310% damage to the enemy with the lowest HP and steals 30% of their attack for 4 rounds. Also heals 3 random heroes (75% attack) HP.
[S2] Source of Plague III: After ordinary attack hits or when attacked, the enemy's Attack and Armor will decrease by 15% for 1 round (stackable).
[S3] The Soul Still Lingers III: The hero gains Immunity to Petrification. When a hero dies all enemies attack decreases by 20% for 2 rounds.
[S4] Corpse Poison III: Whenever an enemy dies, heal 3 random heroes (30% attack) HP. Also inflicts Bleed on all enemies dealing 5% damage for 1 round.
Plague Envoy
(Leader)
[L1] Provided Aura during battle: The aura reduces all of the enemy heroes received healing by 25%.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When an enemy has been killed by Plague Envoy, heal for 3 rounds. Each round of recovery will be equivalent to 12% of the total HP.
[L4] Provided Aura during battle: This will increase all of our heroes received healing by 25%.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Skill is a guaranteed crit when the targets HP is lower than 60%.
Vast Sea Spirit
[S1] Shark Attack III: Inflict a 450% damage guaranteed hit to the enemy with the least HP. Also has a 75% chance to Ignore Armor, and a 50% chance to Freeze the enemy for 2 rounds.
[S2] Strange III: Increases Dodge by 20%, Attack by 30%, and Speed by 15%.
[S3] Cleverness III: When receiving a fatal hit Block 70% of the damage. Also increase this hero's Dodge by 25% and Extra Healing by 60% for 1 round.
[S4] Power of the Ocean III: Ordinary attack changes into attacking 1 random enemy in the back row inflicting 150% damage. This will also reduce the enemy's Hit Rate by 30
Vast Sea Spirit
(Leader)
[L1] When an ordinary attack has been dodged, follow up with a guaranteed hit attack inflicting 300% damage with a 40% chance to Ignore Armor, and a 50% chance to Freeze the enemy for 1 round.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Once [Cleverness] has been triggered, cast [Shark Attack] on the enemy (this does not consume Fury points).
[L4] [Shark Attack] upgrade: The chance to Freeze is increased to 100%, and while the enemy is Frozen the enemy is unable to be reborn or revive.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] If the damage that [Shark Attack] inflicts is greater than 40% of the enemy's total HP, an additional 50% Real Damage will be added.
Wild Hammer
[S1] Cleave III: Deals 150% damage to all enemies, and has a 20% chance to Stun them for 1 round.
[S2] Wild Blood III: Increases HP by 30%, and Armor by 30%.
[S3] Counter Attack III: When taking damage the hero has a 30% chance to Counterattack dealing 85% damage.
[S4] Endless Fury III: When the hero's HP is below 30% they gain (125% attack) HP.
Wild Hammer
(Leader)
[L1] Increase Fury point limit by 50 (150 Max).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] When a counter attack hits, gain 50 Fury points.
[L4] Increase Fury point limit by 50 (200 Max).
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Once [Endless Fury] has been triggered, fury will recover every round.

Human Heroes: Skill List

There are 14 Human Heroes since v1.0.0.195

HeroSkill Description
Battlefield General
[S1] Thunder Hammer III: Deals 275% damage to front-line enemies, and 180% additional damage to Warriors.
[S2] War Blood III: Increases HP by 25%, and Crit by 25%.
[S3] Thunder Mark III: After an ordinary attack or Counterattack hit, the enemy's Armor will decrease by 30% for 1 round. Also inflicts 60% additional damage to Warriors.
[S4] Counter Attack III: When taking damage there is a 50% chance to Counter attack dealing 45% damage.
Battlefield General
(Leader)
[L1] When an ally hero dies, the hero's next attack has a 75% chance to ignore armor.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] When an ally hero receives a fatal attack, there is a 50% chance to protect ally heroes and share 90% of this attacks damage.
[L4] [Thunder Mark] upgrade: Once the skill hits it will have a 40% chance to paralyze the enemy for 1 round. If the enemy hit is a warrrior then their Fury points will be reset to 0.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Thunder Hammer] hits reduce enemy's Reduce Hurt by 20%, and has a 30% chance to stun the enemy for 2 rounds.
Black Dragon
[S1] The Wind III: Deals 315% damage to 2 random enemies. Also has a 65% chance to Stun Mages for 1 round.
[S2] The Forest III: Increases Hit by 25%, and Attack by 35%.
[S3] The Mountain III: Ordinary attack hits have 50% chance to Stun the enemy for 1 round. Also deals 115% additional damage to Mages.
[S4] The Fire III: Change ordinary attacks to deal 150% damage to 1 random back-line enemy.
Black Dragon
(Leader)
[L1] [Wind] upgrade: When the skill hits, there is a 70% chance to Stun the enemy for 1 round.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] When attacks hit, they have a 40% chance to Paralyze the enemy for 1 round.
[L4] If the enemy is a Mage, hits have a 100% chance to reset the targets Fury points to 0.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Provided Aura during battle: This aura will increase all ally Human heroes Resistance by 30%.
Captain Hook
[S1] Bullet Screen III: Deals 135% damage to all enemies with a 30% chance to Petrify them for 1 round.
[S2] Enchanted Ammo III: Increases Crit by 30%, and Crit Damage by 35%.
[S3] Brutal III: Ordinary attack hits increase the hero's Crit Damage by 65% (stackable).
[S4] Treacherous III: Deals 180% additional damage to Petrified enemies.
Captain Hook
(Leader)
[L1] Ordinary attacks, crits, or counter attack crits have a 50% chance to Petrify the enemy for 1 round.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Provided Aura during battle: This aura will reduce all of the enemy heroes Petrification immunity by 15% at the beginning of every round.
[L4] When ally heroes hit petrified enemies there is a 25% chance to petrify 1 random enemy for 1 round.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] As long as Captain Hook is alive, all petrified enemies being attacked will receive an additional 10% real damage.
Cleopatra
[S1] Medusa Gaze III: Deals 140% damage to all enemies, and has a 30% chance to Petrify them for 1 round.
[S2] Medusa Staff III: Ordinary attack hits have a 30% chance to Petrify the enemy for 1 round.
[S3] Medusa Mark III: Deals 180% additional damage to Petrified enemies.
[S4] Last Words III: When the hero dies, there is a 30% chance to Petrify all enemies for 1 round.
Cleopatra
(Leader)
[L1] As long as Cleopatra is alive the Reduce Hurt of all petrified enemies is reduced by 20%.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Provided Aura during battle: This aura will reduce all of the enemy heroes Petrification immunity by 15% at the beginning of every round.
[L4] [Last Words] upgrade: The probability of petrifying enemies is increased to 60% when Cleopatra dies.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] As long as Cleopatra is alive, all petrified enemies being attacked will receive an additional 10% real damage.
Dawnstar
[S1] Holy Punishment III: Deals 135% damage to back-line enemies, and heals back-line heroes (190% attack) HP.
[S2] Grace III: After an ordinary attack, restore back-line allies (30% attack) HP.
[S3] Star Wand III: Increases Attack by 40%.
[S4] Twilight Prophecy III: When the hero dies, increase all heroes attack by 30% for 2 rounds.
Dawnstar
(Leader)
[L1] [Twilight Prophecy] can be triggered whenever an ally hero dies.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When [Holy Punishment] hits, the enemy hero's Adding Damage decreases by 40% for 2 rounds.
[L4] Provided Aura during battle: The aura increases the attack of all back line heroes by 50%.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] After ordinary attacks the back line heroes with less than 30% HP obtain 5000 shield points.
Faceless
[S1] Ultimate Killer III: Deals 365% damage to the enemy with the lowest HP with a 65% chance to Ignore Armor. Also increases the hero's Attack by 35% for 2 rounds.
[S2] Persistence III: Ordinary attack hits have a 50% chance to trigger an additional guaranteed hit dealing 120% damage.
[S3] Assassination III: Ordinary attacks deal 130% damage to the enemy hero with the lowest HP. If the enemy hero's HP is above 50% trigger [Persistence] skill.
[S4] Hitting Weak Points III: Triggering [Persistence] has a 55% chance to Ignore Armor.
Faceless
(Leader)
[L1] Once [Persistence] is triggered, attacks are guaranteed to be critical.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When attacks hit, they have a 40% chance to paralyze the enemy for 1 round.
[L4] When the total received damage in HP is greater than 40%, block 50% of the damage and make the next attack Ignore Armor.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When an enemy has been killed by Faceless, cast [Ultimate Killer] immediately (without consuming Fury points).
Ice Queen
[S1] Frosted Nova III: Deals 125% damage to all enemies with a 30% chance to Freeze them for 1 round. Also has a 50% chance to dispel all enemies buffs.
[S2] Bone-chilling III: Ordinary attack hits reduce the enemy's Hit by 20%, and have a 25% chance to Freeze the enemy for 1 round.
[S3] Frosty Blood III: Gains permanent Immunity to Freeze, and deals 110% additional damage to Frozen enemies.
[S4] Extremely Cold Boundary III: When HP is below 30% the hero gains 60% Reduce Hurt, and recovers 25% Max HP for 2 rounds.
Ice Queen
(Leader)
[L1] When this hero is on the battlefield, the enemy's healing amount on frozen enemies will be reduced by 75%.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Once [Extremely Cold Boundary] has been triggered, the hero will recover 50 Fury points for 2 rounds.
[L4] When this hero hits frozen enemies, there is a 25% chance to freeze 1 random enemy for 1 round.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When [Extremely Cold Boundary] has been triggered, activate that skill for the ally hero with the lowest HP at the same time.
Jiang Shang
[S1] Dragon Raid III: Inflicts 150% damage to all enemies and inflicts 30% Real Damage to Silenced enemies. Also has a 50% chance to Ignore Armor on Blinded enemies, and is guaranteed to Crit on Paralyzed enemies.
[S2] Clear Heart III: Increases Resistance by 40% at the beginning of every round, and Dispels 1 random ally heroes Debuff (unstackable).
[S3] Exorcism III: Ordinary attacks now inflict 60% damage to 3 random enemies, and reduces their Anti Control by 25% for 1 round.
[S4] Thunder Curse III: Ordinary attack hits have a 25% chance to Paralyze, Silence, or Blind the enemy for 1 round.
Jiang Shang
(Leader)
[L1] Increase Fury point limit by 50 (150 Max).
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] [Dragon Raid] Upgrade: When the targets are not under Control status, inflict 12% Burn damage with a 40% chance to Stun them for 2 rounds.
[L4] At beginning of every round 1 random enemy hero's Buff will be Dispelled. Also reduces their Adding Damage and Reduce Hurt by 25% for 1 round.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] [Thunder Curse] Upgrade: When this hero hits an enemy with full Fury points, the trigger chance will increase to 35%, reduce the target's Crit by 40%, and reset their Fury points to 100.
Justice Angel
[S1] Divine Judgement III: Deals 125% damage to all enemies and Burns them for 1 round. Each round deals 8% of the enemy's total HP as damage. Also heals all ally heroes (60% attack) HP.
[S2] Enlightenment III: Ordinary attacks inflict 40% damage to 3 random enemy heroes. Once the ordinary attack is finished, 3 ally heroes will be healed (40% attack) HP.
[S3] Holy Fire III: Once an ordinary attack has hit an enemy it will decrease their Reduce Hurt by 12% for 2 rounds.
[S4] Fury of Heaven III: When this hero's HP is below 40%, dispel all negative effects and immediately cast [Divine Judgement]. Also increase the hero's Attack and Anti Control by 100% for 3 rounds.
Justice Angel
(Leader)
[L1] Ordinary attack crits or counter attack crits increase this hero's Attack by 20% and Healing Effect by 10% (stackable).
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Once [Divine Judgement] hits an enemy it will decrease their Reduce Hurt by 10%, and cause the enemy to receive an additional 10% Real Damage when attacked for 2 rounds.
[L4] Ordinary attack hits have 35% chance to Silence the enemy for 1 round. Also during the enemy's exposure to Silence, your heroes attack on this enemy will be a guaranteed Crit.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Provided Aura during battle: This aura will increase all ally Human heroes Attack by 20%. It will also dispel a controlled state of 1 random ally hero at the beginning of each round.
Nezha
[S1] Energy Ball III: Initiate a random attack 3 times, inflicting 240% damage to a random back-line enemy everytime. Every hit will have a 50% chance to Ignore Armor and a 50% chance to dispel the enemy's Buff (not permanent).
[S2] Fire Storm III: Every hit will burn the enemy for 2 rounds. Each round will deal 7% of the enemy's total HP as damage.
[S3] Flaming Spear III: Change ordinary attack to deal 150% damage to 1 random back-line enemy. When the enemy is hit, it will reduce their fury points by 50.
[S4] Demon Execution III: This will inflict an additional 120% damage to Dark Camp enemies.
Nezha
(Leader)
[L1] [Flaming Spear] upgrade: Instead of reducing Fury points this hero now steals 50 Fury points.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] At the beginning of each round, there is a 50% chance to dispel this hero's negative effects, or guarantee that the next attack is blocked.
[L4] Inflicts an additional 25% real damage when hitting petrified, frozen, or stunned enemies.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Energy Ball] upgrade: The skills chance to ignore armor and dispel the enemy's Buffs is increased to 90%.
Paladin
[S1] Brave Moment III: Deals 520% damage to an enemy and reduces its Armor by 75% for 2 rounds.
[S2] Guard III: Increases Anti-Crit by 35%.
[S3] Battle Roar III: Whenever the hero takes damage, increase all heroes Attack by 4% for 2 rounds (stackable up to 6 times).
[S4] Inspire III: When the hero is alive increase all heroes Crit by 15%.
Paladin
(Leader)
[L1] Provided Aura during battle: This aura will increase all ally heroes adding damage by 10%.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Provided Aura during battle: This aura will allow ally heroes to counter attack with a 25% chance dealing 100% damage when receiving damage.
[L4] Provided Aura during battle: This aura will increase all ally heroes anti-control by 15%.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Even after this hero dies, the [Inspire] aura will still be effective.
Storm Daughter
[S1] Arrow Shower III: Randomly attack enemies 10 times dealing 75% damage per hit. Every hit will increase the hero's Dodge by 4% and Anti-Control by 5% for 1 round.
[S2] Wind Protection III: When placed in the middle row Adding Damage increases by 15%, or 30% in the back-line. Also deals 50% additional damage when attacking back-line enemies.
[S3] Storm of Chaos III: Changes ordinary attacks to randomly attack 3 enemies 5 times dealing 40% damage each time.
[S4] Link III: The hero ignores 7% Reduce Hurt for any enemies hit during that round.
Storm Daughter
(Leader)
[L1] Provided Aura during battle: This aura will increase all ally heroes Hit by 15%.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Increase Fury point limit by 50 (150 Max).
[L4] [Link] reduces Reduce Hurt for 1additional round.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Increase Fury point limit by 50 (200 Max).
Valkyrie
[S1] Final Judgement III: Deals 500% damage to an enemy and burns it for 2 rounds. Every round deals 15% damage of the total HP with a 50% chance to petrify it for 2 rounds.
[S2] Blood Red Sheath III: When damaged there is a 40% chance to block 50% of the damage inflicted. There is also a 40% chance to rebound 50% of this damage.
[S3] Heroic III: Receiving damage has a 40% chance to Counter Attack dealing 40% damage. If the Counter Attack hits, then there is a 50% chance to Stun the enemy for 1 round.
[S4] Godsend III: Receiving damage will increase this hero's Reduce Hurt by 5% and all ally heroes Critical by 5% for 2 rounds. (Stackable for a max of 6 times).
Valkyrie
(Leader)
[L1] When the hero is in a controlled state, the chance of triggering [Blood Red Sheath] increases to 80%.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When ally heroes receive a fatal attack there is a 50% chance to protect them and share 90% of the attacks damage.
[L4] When [Final Judgement] hits a Stunned enemy, the attack will be a guaranteed Critical and inflict an additional 100% Real Damage.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When ally heroes deal Critical damage there is a 50% chance to recover an additional 50 Fury.
Wind Knight
[S1] Spear Shadow III: Deals 275% damage to an enemy and the 2 enemies behind. Also reduces the enemies dodge by 25% for 2 rounds (guaranteed hit).
[S2] Vibration Wings III: Increases Attack by 30%, and Speed by 20%.
[S3] Soaring III: After ordinary attack hits hero's Armor Penetration increases by 14% and Crit by 25% (stackable).
[S4] Eagle's Anger III: If the enemy dodges an attack, increase the hero's Crit Damage by 130% (stackable).
Wind Knight
(Leader)
[L1] Anti Control and Resistance increase by 20%.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] [Spear Shadow] upgrade: When this skill hits the enemy's Real Armor will decrease by 500 for 2 rounds.
[L4] [Eagle's Anger] upgrade: When triggered this will recover 100 Fury points.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Increases the Speed of all ally heroes in the same row by 12%.

Saint Heroes: Skill List

There are 14 Saint Heroes since v1.0.0.191

HeroSkill Description
Bahamut
[S1] Fire Breath III: Deals 150% damage to all heroes with a 30% chance to Silence them for 1 round. Also deals 120% additional damage to Silenced enemy heroes.
[S2] Dragon Bloodline III: Increase HP by 30%, and Reduce Hurt by 20%.
[S3] Imperial Offense III: When being attacked the hero gains an additional 13 Fury points, and 20% increased attack for 1 round.
[S4] Dragon Rage III: When HP is below 50% the hero gains 30% Attack, 30% Crit, and 100% Crit Damage for 2 rounds.
Bahamut
(Leader)
[L1] [Fire Breath] upgrade: When the skill hits Burn the enemy for 2 rounds. Every round deals 6% of the enemy's total HP as damage.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Increase Fury point limit by 50 (150 Max).
[L4] [Imperial Offense] upgrade: An additional 25 Fury points is added when receiving an attack, and this hero's Attack increases by 30% for 1 round.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Dragon Rage] upgrade: When this skill is triggered, every round 150 Fury points are recovered.
Bow Punisher
[S1] Flurry Arrow III: Deals 265% damage to back-line enemies, and reduces their Attack by 40% for 2 rounds.
[S2] Swift Wind III: Increases Speed by 15%, and Dodge by 20%.
[S3] Annihilation III: After ordinary attack or additional guaranteed hits, the enemy's dodge will decrease by 15% and Armor will decrease by 35% for 2 rounds.
[S4] Multiple Shooting III: Ordinary attack hits have a 60% chance to trigger an additional guaranteed hit, dealing 100% damage.
Bow Punisher
(Leader)
[L1] Provided Aura during battle: This aura will increase all ally heroes Speed by 8%
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] During attack or additional guaranteed hits, the enemy's Real Armor will decrease by 300 points for 2 rounds.
[L4] When [Flurry Arrow] hits there is a 40% chance to trigger an additional guaranteed hit inflicting 100% damage.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When [Multiple Shooting] is triggered there is a 40% chance for it to Ignore Armor.
Crystal Lion
[S1] Lion King's Pride III: Inflicts 135% damage to all enemies, and reduces their Hit by 30%. Also inflicts Bleeding for 1 round dealing 70% damage with a 35% chance to Paralyze them.
[S2] Lion Roar III: When under attack (including Dodge), Real Armor will increase by 240 and Resistance by 12% for 2 rounds (stackable).
[S3] Lion Heart III: At the beginning of every round obtain 80,000 Shield points. When the Shield is active, this hero's Armor will increase by 50%.
[S4] Lion Fury III: When this hero's HP is below 40%, remove all negative effects and immediately cast [Lion King's Pride], and increase this hero's Attack and Anti Control by 100% for 3 rounds.
Crystal Lion
(Leader)
[L1] When receiving Skill Damage [Lion Roar] is triggered an additional time, and 40% of the damage will be Blocked.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] [Lion Heart] Upgrade: If this hero has an active Shield, then the ally hero with the lowest HP will obtain 120,000 Shield points.
[L4] [Lion Heart] Upgrade: If the shield is penetrated, then there is a 50% chance to Paralyze the enemy for 1 round. If the enemy is already Paralyzed, deal Real Damage equivalent to 100% of the hero's Shield points.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] [Lion Fury] Upgrade: This hero will Heal for 3 rounds. Every round recovers 25% of this hero's total HP, and the ally with the lowest HP will obtain 160,000 Shield points.
Dragon Hunter
[S1] Dragon-Slayer Arrow III: Deals 215% damage to the enemy and 2 enemies behind. Also inflict Bleed on them which deals 95% damage per round for 2 rounds.
[S2] Dragon-Squama Bow III: Increases Attack by 30%, and Crit by 20%.
[S3] Great Trauma III: Upon landing a Critical Hit on an enemy, inflict Bleed on them which deals 225% damage for 2 rounds.
[S4] Keeneyed III: When an enemy hero dies the hero's Crit increases by 40% (stackable).
Dragon Hunter
(Leader)
[L1] When the enemy's HP is lower than 60%, attacks are guaranteed to be Critical.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Whenever ally heroes die, increase this hero's Crit Damage by 50% and Hit by 10% (stackable).
[L4] Provided Aura during battle: This aura will increase all ally Saint heroes Attack by 20%.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Dragon-Slayer Arrow] upgrade: When the skill hits, there is a 50% chance to dispel the enemy's Buff (not permanently), and reduce their Resistance by 50% for 2 rounds.
Earth Prophet
[S1] Earth Ring III: Deals 125% damage to all enemies, and heals all heroes (60% attack) HP.
[S2] Initiation III: Increases HP by 25%, and Attack by 25%.
[S3] Rock Burst III: When the hero takes damage, reduce all enemies Armor by 25% for 2 rounds.
[S4] Earth Tear III: Whenever our heroes die, gain (55% attack) HP.
Earth Prophet
(Leader)
[L1] Provided Aura during battle: This aura will reduce all of the enemy heroes Resistance by 15%.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When this hero dies, ally heroes will gain the equivalent of (150% attack) HP for 3 rounds.
[L4] When this hero's HP is lower than 50%, all negative Buffs will be Dispelled and [Earth Ring] will be triggered once.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] [Earth Ring] upgrade: Whenever the skill hits an enemy this hero's Attack will increase by 10% for 2 rounds (stackable).
Great Sage
Equalling Heaven
[S1] Monkey Generation III: Inflicts 220% damage to an enemy and the two enemies behind (guaranteed hit). Also the front targets armor will be ignored, and there is a 60% chance to Stun the enemies for 1 round.
[S2] Power of The Staff III: Ordinary attacks will target the enemy with the highest Attack inflicting 150% damage, and stealing 30% of the enemy's Attack for 2 rounds.
[S3] Penetrating Eyesight III: Increases Anti-Control by 50% and Burning Immunity by 100%.
[S4] War Spirit III: At the beginning of each round recover an additional 15 Fury (progressive increase).
Note: Progressive Increase means each round 15 more Fury points will be recovered. Example: Round 1 recovers 15 Fury points, 2 = 30, 3 = 45, 4 = 60, etc.
Great Sage
Equalling Heaven

(Leader)
[L1] After casting [Monkey Generation], the next attack this hero receives will be guaranteed to be blocked.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Increase Fury point limit by 50 (150 Max).
[L4] When [Monkey Generation] hits it will steal 30% of the enemy's attack for 2 rounds.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] At the beginning of each round the hero's Attack is increased by 30% and Adding Damage by 10% (stackable).
Kylin
[S1] Lightning Strike III: Inflicts 140% damage to all enemy units, and reduces their Resistance by 50% and Reduce Hurt by 20%. Also has a 30% chance to paralyze them for 1 round.
[S2] Wind Walker III: Increases Anti-Control by 30% and Resistance by 50%.
[S3] Zen III: Increase ally heroes Extra Healing by 50% and Hit by 10% excluding Priests.
[S4] Auspicious Sign III: Whenever ally heroes die, the remaining heroes will recover 75% attack HP. The hero with the lowest HP will also obtain 100,000 shield points.
Kylin
(Leader)
[L1] [Auspicious Sign] upgrade: The shielded hero's next attack will be a guaranteed critical hit.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] If a shield is penetrated real damage will be inflicted to all enemies, which is equal to 50% of the shields points.
[L4] When [Auspicious Sign] has been triggered, 100,000 shield points will also be obtained for this hero.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Increases the shield points of [Auspicious Sign] by 200,000 points. The shield will also increase a hero's Anti-Control by 30%, and Resistance by 50% as long as it is active.
Light Wizard
[S1] Rage of Holy Light III: Deals 125% damage to all enemies, and increases all heroes Anti-Control by 20% for 2 rounds. Also dispels 2 random allies in a controlled state.
[S2] Light for the Blind III: Any enemy hero hit by [Rage of Holy Light] has their Hit decreased by 30% for 1 round.
[S3] Hopeless Prayer III: When the hero's HP is less than 40%, gain (150% attack) HP, and immediately cast the [Rage of Holy Light].
[S4] Holy Commandment III: When the hero dodges an attack, his Adding Damage increases by 40% (stackable).
Light Wizard
(Leader)
[L1] [Rage of Holy Light] hits have a 40% chance to dispel the enemy's Buffs (not permanently).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Provided Aura during battle: This aura increases an ally hero's Adding Damage by 20% (stackable) each time it dodge an enemy's attack.
[L4] [Blinding Ray] upgrade: When this hero is hit, there is a 30% chance to Blind the enemy for 1 round.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Provided Aura during battle: This aura allows any damage received by ally heroes to never exceed 70% of their Max HP (non-stackable).
Monkey King
[S1] Thunder Palm III: Deals 365% damage to the enemy with the lowest HP, and steals 60% attack and 25% Crit from them for 2 rounds.
[S2] Dexterous III: Increases Attack by 30%, and Crit by 20%.
[S3] Monkey Boxing III: Ordinary attack hits steal 25 of the enemy's Fury points.
[S4] Crazy Grab III: Ordinary attacks deal 160% damage to the enemy with the lowest HP.
Monkey King
(Leader)
[L1] The attack will be a guaranteed Critical if the enemy's Fury points are lower than 25 when stealing them.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Increase Fury point limit by 50 (150 Max).
[L4] When [Thunder Palm] hits it can trigger the steal Fury point effect of [Monkey Boxing].
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] If the enemy's Fury points are higher than 50 when stealing them, then steal an additional 25 Fury points.
Nine Tailed Fox
[S1] Quick-Wit III: Inflicts 125% damage to all enemies with a 60% chance to Paralyze them for 1 round. There is also a 75% chance to Dispel their Buff (not permanently).
[S2] Fox Trot III: Ordinary attacks now inflict 60% damage to 3 random enemies, and reduce their Hit rate by 25% for 1 round.
[S3] Charm III: Ordinary attack hits have a 45% chance to reduce the enemy's Fury points by 50.
[S4] Soul Gathering III: When this hero's HP is less than 75%, its Critical will increase by 40% and every round a total of 30 fury will be restored.
[S4] Soul Gathering III: When this hero's HP is less than 40%, its Adding Damage will increase by 40% and every round a total of 50 Fury will be restored.
Nine Tailed Fox
(Leader)
[L1] Increase Fury point limit by 50 (150 Max).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] When this hero has full Fury points it will activate an 80,000 point Shield. While the Shield is active it will increase this hero's Anti-Control and Resistance by 75%.
[L4] If a shield is penetrated then 100% Real Damage of Shield points will be inflicted to all enemies, and this hero's Dodge will increase by 50% for 1 round.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Inflicts 80% Additional Damage to enemies with less Fury points than this hero.
Panda
[S1] Drunk III: Deals 220% damage to back-line enemies, and gains (145% attack) HP
[S2] Shadow Step III: Increases Dodge by 20%, and Attack by 10%.
[S3] Oriental Wine III: When an ordinary attack is dodged, restore all heroes (55% attack) HP.
[S4] Aged Wine III: The hero will revive immediately after death with 50% HP, and 10% increased attack for 2 rounds.
Panda
(Leader)
[L1] Any enemy hit by [Drunk] will have their Hit decreased by 30% for 2 rounds.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] When revived, this hero's Fury points will be increased by 100 and an additional 30% HP will be recovered.
[L4] When revived, this hero's Reduce Hurt and Dodge will be increased by 25% for 2 rounds.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Add 1 additional revive chance.
Phoenix
[S1] Falling Flame III: Deals 110% damage to all enemies, and heals all front-line heroes (85% attack) HP.
[S2] Sacrifice III: When being attacked (including dodges) heal the hero with the lowest HP (30% attack) HP.
[S3] Dedication III: When the hero dies, increase all heroes Attack by 40% for 1 round.
[S4] Nirvana III: The hero will Revive immediately after death with 70% HP (only activates once).
Phoenix
(Leader)
[L1] Triggering [Sacrifice] heals the target for 3 rounds. Each round the HP recovered will be equal to 1.2% of their total HP.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Reflect 200% of the damage received by enemies until death.
[L4] [Falling Flame] upgrade: Also has a 40% chance to Burn the enemy for 3 rounds. Each round will inflict 2.5% damage of the enemy's total HP.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Once revived by [Nirvana], trigger [Falling Flame] 1 time without consuming Fury points.
Spirit Queen
[S1] Shadow Blade III: Inflict 200% damage to 3 random enemies, with a 60% chance to blind the enemies for 2 rounds.
[S2] Graceful III: Increases Speed by 20% and Dodge by 15%.
[S3] Shadow Attack III: This attack has a 50% chance to Ignore Armor on Blind enemies.
[S4] Spirit Sword III: When an enemies attack is dodged inflict a 150% damage Counterattack. There is also a 60% chance to Blind the enemy for 1 round.
Spirit Queen
(Leader)
[L1] Ordinary attacks will target the enemy with the highest attack, inflicting 200% damage.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Once [Shadow Blade] hits there is a 40% chance to clear the enemy's Fury points.
[L4] When the total HP damage received exceeds 40%, block 50% of that damage, and allow the next attack to Ignore Armor.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] This hero deals an additional 120% damage to back-line enemies.
Taurus
[S1] Lightining Storm III: Deals 145% damage to all enemy heroes with a 50% change to Silence Priests for 1 round. Also increases hero's Attack by 35% for 1 round.
[S2] Silent Scepter III: Ordinary attacks have a 45% chance to Silence enemies for 1 round, and also deal 35% additional damage to Priests.
[S3] Astral Spirit III: Increases Skill Damage by 30% and HP by 20%.
[S4] Runaway Current III: Ordinary attacks deal 100% damage to 2 random enemies.
Taurus
(Leader)
[L1] Every hit will reduce the enemy's Healing Effect by 25% for 2 rounds.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When an ally hero dies, trigger an ordinary attack immediately (Fury points are not gained).
[L4] This hero deals an additional 180% damage to Silenced enemies.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] [Lightning Storm] upgrade: Skill hits have a 50% chance to Silence any enemy for 1 round.
The Great Dog
[S1] Blade Storm III: Deals 65% damage to all enemies, attacking them 3 times. Each hit will decrease the enemy's Reduce Hurt by 6% and Resistance by 10% for 2 rounds.
[S2] Wings of Steel III: Ordinary attack changes into attacking 1 random enemy inflicting 150% damage. This also has a 75% chance to Dispel the enemy's buff (non-permanent).
[S3] Hound Path III: Each hit on the enemy will increase this hero's Armor Penetration by 6%, Attack by 4% and Adding Damage by 4% for 3 rounds (Stackable).
[S4] Strong Wind III: Deals an additional 50% Real Damage to Element heroes.
The Great Dog
(Leader)
[L1] At the beginning of each round there is a 50% chance to Dispel this hero's Negative Effects, or make this hero guaranteed to Block the next attack.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When an ordinary attack hits and this hero's Fury points are higher than the targets, there is a 75% chance to Silence the enemy for 1 round, or steal all of their Fury points.
[L4] When [Blade Storm] hits an Assassin or Ranger there is a 40% chance to Ignore Armor, and a 25% chance to Blind the enemy for 2 rounds.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] At the beginning of every round there is a 30% chance to add a Marker to Mages or Priests on the enemy's team that prevents them from moving (not able to perform an action).

Barbarian Heroes: Skill List

There are 10 Barbarian Heroes since v1.0.1.254

HeroSkill Description
Akantor
[S1] Earth Shaker III:Inflicts 125% damage to all enemies with a 35% chance to Petrify the enemy for 1 round. Also has a 40% chance to reduce the enemy's Fury points by 50.
[S2] Monster Power III: Ordinary attack hits reduce the enemy's Armor by 50% and Real Armor by 500 for 2 rounds (stackable).
[S3] Barbarousness III: Increases Petrification immunity by 100%, and deals an additional 110% damage to Petrified enemies.
[S4] Power of the Earth III: When damaged by a Critical Hit restore 70 Fury points, and have a 25% chance to Petrify the enemy for 1 round.
Akantor
(Leader)
[L1] When an ally hero is Petrified increase the Real Armor of this hero and the Petrified hero by 800, and increase their Reduce Hurt by 15% (stackable) until the Petrified status ends.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Provided Aura during battle: This aura will reduce all enemy heroes Petrification immunity by 20% at the beginning of every round.
[L4] Increase Fury point limit by 50 (150 Max).
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When the enemy hero is Petrified, this hero's Attack will be increased by 25%, and Adding Damage will be increased by 20% (stackable) until the Petrified status ends.
Axe King
[S1] Berserk Attack III: Deals 400% damage to 1 random enemy in the back-line and Taunts them for 2 rounds. Also adds 1200 Real Armor points.
[S2] Uninhibited III: When taking damage the hero has a 50% chance to Counterattack, dealing 80% damage.
[S3] Taunt III: Counterattacking has a 50% chance to Taunt the enemy for 1 round.
[S4] Accurate Rebound III: When taking damage the hero has a 50% chance to rebound 50% of it. If the enemy is in a Taunted state the hero will rebound 100% of the attacks damage.
Axe King
(Leader)
[L1] Each enemy taunted by the hero increases the hero's Real Armor by 300 points. When taunt is removed or transferred the Real Armor increase ends.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When the hero kills any enemy from attacking or reflecting damage, immediately trigger [Berserk Attack] (without consuming fury and counter attacks)
[L4] When ally heroes receive a fatal attack there is a 50% chance to protect ally heroes and share 90% of the attacks damage.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Each round this hero recovers 4% HP per enemy that is taunted by it. Once taunt is removed or transferred the recovery effect ends.
Barbarian King
[S1] Assault Chop III: Deals 490% damage to 1 random enemy. If the enemy is in the back-line the hero has a 90% chance to Stun them for 1 round.
[S2] Fury Control III: Each 24% reduction in HP will increase Crit by 18% and Attack by 48%.
[S3] Bullying III: When the attack is Critical, gain (100% attack) HP.
[S4] Odin's Anger III: When the hero is about to die, keep 1% HP and gain 99% Reduce Hurt for 1 round (only activates once).
Barbarian King
(Leader)
[L1] Once [Odin's Anger] is triggered, this hero's next attack will be critical.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Ordinary attacks now inflict 150% damage to 1 enemy. If the enemy is in the back-line, then Stun them with a 30% chance for 1 round.
[L4] [Odin's Anger] upgrade: The number of repeated rounds is increased by 1.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] Once [Odin's Anger] is triggered all ally heroes negative statuses are dispelled, and Anti-Control and Resistance are increased by 40% for 2 rounds.
Blade of
Flames
[S1] Stealth Execution III: Inflicts 150% damage to all enemies, and removes the target's burning status dealing 150% damage.
[S2] Flaming Sword III: Ordinary attacks now inflict 85% damage to all back row enemies.
[S3] Caster of Evil III: When an ordinary attack hits an enemy it will decrease their Reduce Hurt by 20% for 2 rounds.
[S4] Holy Fire III: Once this skill has been used, the hero will obtain 100,000 shield points. All enemies will be burned when the shield is active, which inflicts 4% damage of the hero's total HP every round.
Blade of
Flames

(Leader)
[L1] [Holy Fire] upgrade: Increases shield points by 250,000, and this hero's Anti-Control is increased to 100% as long as the shield is active.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Increase Fury point limit by 50 (150 Max).
[L4] [Holy Fire] upgrade: The damage increases by 8% every round.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When [Stealth Execution] hits, [Caster of Evil's] effect can also be released.
Bloodseeker
[S1] To Separate III: Deals 500% damage to 1 random enemy and steals 100 Fury points from them. The enemy is also inflicted with permament Bleed which deals 100% damage per round.
[S2] Death Sign III: The damage the hero takes cannot exceed a Max HP of 35%.
[S3] Blood-Sucking Thirst III: Gain (20% attack) HP for every dead enemy. If the hero kills an enemy gain an additional (100% attack) HP and increase Fury points by 50.
[S4] Blood Berserk III: Any enemy below 40% HP increases the hero's Attack by 30%, and Hit by 20% for 2 rounds (stackable).
Bloodseeker
(Leader)
[L1] [Blood-Sucking Thirst] upgrade: The skill effect is doubled (x2).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] [Blood Berserk] upgrade: The skills rounds is changed to infinite.
[L4] Attacks have a 50% chance to Ignore Armor against enemies that are Bleeding.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Death Sign] upgrade: When damage is received it will never exceed 25% of this hero's Max HP.
Bloody Hand
[S1] Meteor Hummer III: Deals 215% damage to an enemy and the 2 enemies behind. Also has a 50% chance to Stun them for 1 round.
[S2] Huge Body III: Increases HP by 45%.
[S3] Serial Strike III: When an ordinary attack is dodged, deal an additional guaranteed hit attack that deals 230% damage. It also has an 80% chance to Stun the enemy for 1 round.
[S4] Rolling III: Deals 180% additional damage to Stunned enemies.
Bloody Hand
(Leader)
[L1] When [Meteor Hummer] hits there is a 50% chance to Taunt enemies that are not Stunned for 1 round.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] [Serial Strikes] upgrade: It is guaranteed to be critical.
[L4] [Serial Strikes] upgrade: Gains 1 additional guaranteed hit.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When this hero's HP is less than 40% their Hit is reduced by 50%, but their Reduce Hurt and Adding Damage are increased by 25%.
Frosty Giant
[S1] Ice Grip III: Inflicts 120% damage to all enemies, and reduces their Speed by 7%, and has a 35% probability to Freeze or Stun them for 2 rounds.
[S2] Wrath of Winter III: Increases HP by 40%, increases Anti Control by 25%, and increases Resistance by 50%
[S3] Air of Austerity III: Receiving damage has a 40% chance to Counter Attack and deal 40% damage. The Counter Attack also has a 50% chance to Freeze the enemy for 1 round.
[S4] Broken Ice III: Deals an additional 120% damage to enemies that are Stunned, Frozen, or have HP higher than 60%.
Frosty Giant
(Leader)
[L1] Block 40% damage and recover 20 Fury points when receiving an attack from a hero that is not a Barbarian.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Each Frozen hero in battle will increase this hero's Real Armor by 300, and will restore 2.5% of his Total HP.
[L4] At the beginning of every round the Freeze immunity of all enemies will be reduced by 12.5%. There is also a 20% potential to Freeze the enemy for 1 round.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Whenever receiving damage that is more than 20% of this hero's Total HP, 100% of the damage of the attack will be reflected. There is also a 40% chance to Freeze all enemies for 1 round.
Immortal Zombie
[S1] Thousand Ghost Fists III: Inflict 170% damage to all enemies. Every hit will increase this hero's Attack by 15%, and Critical by 25% for 2 rounds (stackable).
[S2] Ghost Pursuit III: This hero will be reborn with 50% HP immediately after being killed, and recovers 1 reborn time every 2 rounds (unstackable).
[S3] Life Commandment III: Ordinary attacks inflict 135% damage to the enemy with the lowest HP, and have a 50% chance to poison it for 2 rounds. Every round 15% of the enemy's current HP will be inflicted as damage.
[S4] Flesh Puppet III: Whenever an enemy hero dies, increase this hero's Attack and Adding Damage by 25% (stackable). There is also a 50% chance to Ignore Armor during the hero's next attack.
Immortal Zombie
(Leader)
[L1] [Thousand Ghost Fists] upgrade: When the skill hits a Poisoned enemy the attack will be a guaranteed Critical, and this hero will recover 40% of the attack as HP.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] [Life Commandment] upgrade: When the enemy is Poisoned they are unable to Block or Reflect attacks. If this hero is attacked there will be a 35% chance to poison the enemy for 2 rounds (unstackable). Every round 15% damage of the enemy's current HP will be inflicted.
[L4] When ally heroes receive a fatal attack, there is a 50% chance to protect ally heroes and share 100% of the attacks damage.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When a Poisoned enemy dies, recover 1 resurrection time of [Ghost Pursuit] and have a 50% chance to Poison 1 enemy for 2 rounds. Every round 15% of the enemy's current HP will be inflicted as damage.
Oblivion Dragon
[S1] Dragon Roar III: Deals 140% damage to all enemies with a 20% chance to Petrify them for 1 round. Also gains (130% attack) HP.
[S2] Ancient Dragon III: Increases Attack by 35%, and Hit by 20%.
[S3] Dragon Power III: After an ordinary attack the enemy's Attack will decrease by 40% for 2 rounds.
[S4] Wake Up III: When HP is below 30%, the hero heals all allies (50% attack) HP.
Oblivion Dragon
(Leader)
[L1] Healing effects are increased by 40%
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Once this hero's initiated skill ends, heal the ally hero with the lowest HP (130% attack) HP.
[L4] [Wake Up] upgrade: Gains a 30% chance to dispel all ally heroes Control and Debuffs (not permanent).
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] All ally heroes can trigger the [Wake Up] effect once.
Thousand-Year
Pharoah
[S1] Thousand-Year Sight III: Deals 120% damage to all enemies and has a 35% chance to Petrify, Blind, or Burn them for 2 rounds. Burn will deal 8% damage of the enemy's total HP each round.
[S2] Degeneration III: Once ordinary attacks hit, or when being attacked the enemy's Adding Damage and Reduce Hurt will decrease by 10% for 1 round. (stackable)
[S3] Halter III: Whenever the enemy has been petrified, this hero will recover 10% of its total HP.
[S4] Pharaoh's Wrath III: Whenever more than a total of 25% HP damage has been received, there will be a 25% chance to Petrify all enemies. Also the hero's Reduce Hurt and Adding Damage will increase by 15% for 1 round.
Thousand-Year
Pharoah

(Leader)
[L1] Even if your heroes have been petrified [Halter] can still be triggered.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Any damage received will never exceed 30% Max HP of this hero.
[L4] Once [Halter] has been triggered, an ally hero with the least HP will recover HP equal to 10% of their total HP.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] At the start of every round all enemy heroes Reduce Hurt and Adding Damage will decrease by 10% for 2 rounds. (Stackable for a max of 2 times).

Dungeon Heroes: Skill List

There are 10 Dungeon Heroes since v1.0.0.210

HeroSkill Description
Deep Sea Titan
[S1] Titan's Fury III: Inflicts 420% damage to 1 enemy hero with a 60% chance to Stun them. If the target is in the front 2 rows their Reduce Hurt will be reduced by 50%.
If the target is in the back row their Additional Damage will be reduced by 50% for 2 rounds.
[S2] Cause Chaos III: When this hero receives damage there is a 40% chance to Counter Attack dealing 40% damage. If the Counter Attack hits then there is also a 50% chance to Stun the enemy for 1 round.
[S3] Power of the Sea III: Increases the hero's HP by 50%, Real Armor by 1,000, and when receiving Critical damage 75% of the damage is Blocked.
[S4] World Extermination III: Provided Aura during battle: The aura will reduce all of the enemies immunity to Stun by 20% at the beginning of every round (stackable).
Deep Sea Titan
(Leader)
[L1] When ally heroes receive a fatal attack there is a 50% chance to Protect them, and share 90% of the attacks damage.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] [Titan's Fury] upgrade: When the target is in the back row, also Protect ally heroes when they receive attacks, and share 30% of the damage.
[L4] [Titan's Fury] upgrade: When the target is in the front 2 rows, also deal 20% Real Damage to the targeted attacker when it attacks ally heroes.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Dodging attacks, or when this hero's attack has been dodged pursue the enemy once with [Titan's Fury] (this does not consume Fury points).
Destroyer - F4
[S1] X Laser Cannon III: Deals 155% damage to all enemies. When the hero's HP is less than 65%, the damage will be 210%. At less than 30% HP, the damage will be 280%.
[S2] Energy Machine III: At less than 65% HP, Crit Damage increases by 100% and each round 4% of Total HP is recovered.
At less than 30% HP, Armor Penetration increases by 50% and each round recovers 6% of Total HP.
[S3] Heavy Armor III: Change ordinary attacks to deal 80% Damage to an enemy and 2 enemies behind.
[S4] Pursuit Attack III: Whenever an ordinary attack is Dodged by an enemy, perform a guaranteed hit attack dealing 145% damage to the enemy and 2 enemies behind.
Destroyer - F4
(Leader)
[L1] [X Laser Cannon] upgrade: Has a 30% chance to Blind enemies, and has a 100% chance to Blind this hero for 1 round.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] [Pursuit Attack] upgrade: Every enemy hit by the skill gives this hero 25 Fury points.
[L4] [Energy Machine] upgrade: This hero will receive 300,000 shield points when its HP is less than 65% and 30% (unstackable).
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Pursuit Attack] upgrade: When this skill hits there is a 35% chance for it to Ignore Armor.
F2 - Guardian
[S1] Heroic Jump III: Deals 310% damage to 1 random enemy. Also has a 90% chance to Stun the enemy for 2 rounds.
[S2] Alloy Armor III: When taking damage the hero has a 70% chance to Counterattack dealing 65% damage.
[S3] Head Mallets III: Ordinary or Counterattack attack hits have a 30% chance to Stun the enemy for 1 round.
[S4] Perish Together III: When the hero dies, there is a 25% chance to Stun all enemies for 1 round.
Guardian F2
(Leader)
[L1] Ordinary attacks target the enemy with the highest attack inflicting 125% damage.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Provided Aura during battle: The aura increases all ally Dungeon heroes Anti-Crit by 30%.
[L4] Ordinary or counter attack hits have 50% chance to dispel the enemy's non-permanent Buff,
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When [Perish Together] is triggered 50,000 Real Damage is inflicted.
Hawkeye
[S1] Sealing Throat III: Deals 470% damage to the enemy with the lowest HP, and increases Crit by 40% and Crit Damage by 110% for 2 rounds. It also deals 150% additional damage to Rangers.
[S2] Instinct III: Every attack hit increases Armor Penetration and Attack by 15% (stackable).
[S3] Insight III: When about to be killed block 60% damage of the attack, and increase dodge by 40% for 1 round.
[S4] Preemptive III: Has a 50% chance to attack 1 random enemy in advance at the beginning of each round, dealing 200% damage.
Hawk Eye
(Leader)
[L1] [Preemptive] upgrade: Steals 25 Fury points from the enemy.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] [Preemptive] upgrade: Has a 50% chance to attack the enemy with the highest Fury points before the start of each round inflicting 225% damage.
[L4] When this hero's HP is less than 50%, the trigger chance of [Preemptive] changes to 100%.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When receiving damage more than 40% of total HP trigger [Insight].
Horror Clown
[S1] Electromagnetic Gun III: Deals 180% damage to all enemies, dispels enemy Shields, and has a 30% chance to Stun the enemy for 1 round.
[S2] Fire Power III: Every hit on an enemy increases the hero's Adding Damage by 5% and Attack by 10% (stackable).
[S3] Bomb Expert III: Every hit on a stunned enemy inflicts an additional 40% Real Damage, and Burns the enemy for 2 rounds. Each round will deal 5% of the enemy's total HP as damage.
[S4] Ruffian III: When the hero's HP is less than 60%, its ordinary attack changes to attack 3 random enemies, inflicting 120% damage.
Horror Clown
(Leader)
[L1] [Electromagnetic Gun] upgrade: When the skill hits there is a 35% chance of clearing the enemy's Fury points.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Provided Aura during battle: The aura reduces all enemies immunity to Stun by 20% at the beginning of every round (stackable).
[L4] When this hero dies it will inflict 30,000 Real Damage to all enemies and Burn them for 2 rounds. Every round inflicts 7% of the enemy's total HP as damage.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] As long as this hero is in battle, all Stunned enemies that are being attacked will receive an additional 15% Real Damage.
Inventor
[S1] Electric Shock III: Deals 270% damage to 2 random enemies, and reduces the enemies Hit by 40% for 2 rounds.
[S2] Electricity Armed III: Every attack has a 45% chance to deal 130% additional damage, and reduce the enemy's Hit by 20% for 1 round.
[S3] Dazzling III: Increases Attack by 55%.
[S4] Continuous Invention III: After the use of [Electric Shock] there is a 75% chance to recover all Fury points.
Inventor
(Leader)
[L1] Increase Fury point limit by 50 (150 Max).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] After casting the skill there is a 50% chance for 1 random ally hero to recover 100 Fury points.
[L4] Increase Fury point limit by 50 (200 Max).
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Electric Shock] upgrade: Hits have a 50% chance to Blind the enemy for 1 round.
Mechanical
Tyrannosarus
[S1] T-Rex Laser III: Deals 120% damage to all enemies and Burns them for 2 rounds. Every round deals 9% of the enemy's Total HP as damage. Also has a 30% chance to Blind or Paralyze for 2 rounds.
[S2] Wings of Steel III: Increases Speed by 8% and Dodge by 15%. Also received damage will never exceed 35% of Max HP.
[S3] Dragon Claw III: Ordinary attacks deal 135% damage to the enemy with the highest Fury. Hits will cause that enemy to permanently Bleed inflicting 50% damage every round (stackable).
[S4] T-Rex Power III: When hitting enemies with shields, this will deal an additional 120% damage and Dispel the Shield.
Mechanical
Tyrannosaurus

(Leader)
[L1] [Dragon Claw] upgrade: When ordinary attacks hit this will steal 50 Fury. If the enemy is a Barbarian, then a Marker will be applied that makes it unable to move.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] [T-Rex Laser] hits will reduce the enemy's Armor by 50% and Real Armor by 500 for 2 rounds.
[L4] Once the enemy's shield has been Penetrated, this will increase this hero's Attack by 30% and Adding Damage by 15%.
Once the enemy's shield has been Dispelled, this will increase the hero's Reduce Hurt by 20% and Real Armor by 400 for 3 rounds (stackable).
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] When a single loss of Fury exceeds 40 points, [T-Rex Laser] will be released without consuming Fury points.
Punk Fists
[S1] Heavy Fists III: Deals 450% damage to the enemy with the lowest HP, and decreases its Hit by 30% (stackable). There is also a 50% chance to Stun the enemy for 1 round.
[S2] Quick Feet III: Increases Anti-Crit by 40%, and Dodge by 20%.
[S3] Fury Control III: Ordinary attack hits restore 50 Fury points.
[S4] Pursuit of Victory III: Ordinary attacks that hit a Stunned enemy triggers [Heavy Fists] with 100% effect and no Fury points used.
Punk Fists
(Leader)
[L1] Increase Fury point limit by 50 (150 Max).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Deals 200% extra damage to Stunned enemies.
[L4] Once Fury points are higher than 99 this hero gains complete Control Immunity.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Pursuit of Victory] upgrade: Add an additional 50% chance to trigger the skill another time.
Tree Dozer - F1
[S1] Goblin Missile III: Deals 155% damage to all enemies, and inflicts Bleed on them dealing 45% damage for 2 rounds.
[S2] Excellent Technics III: Increases Attack by 45%.
[S3] Electric Saw III: Ordinary attack hits inflict permanent Bleed dealing 45% damage each round.
[S4] Go Ballistic III: When HP is below 50%, the hero's Dodge and Attack increase by 35% for 3 rounds.
Tree Dozer - F1
(Leader)
[L1] [Goblin Missile] upgrade: When this skill hits it will reduce the enemy's Armor by 15% and Anti-Crit by 10% for 2 rounds.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] Once [Go Ballistic] is triggered [Goblin Missile's] attack will not fail (each missile will target an enemy and is guaranteed to hit).
[L4] Deal an additional 10% Real Damage to non-warrior heroes.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] [Go Ballistic] upgrade: Dispel all negative Buffs and immediately trigger [Goblin Missile] once.
Trump Card Pilot
[S1] Hammer Hit III: Inflicts a guaranteed 100% damage hit to all enemy units, and reduces their Reduce Hurt and Hit Rate by 15%. There is also a 35% chance to Stun them for 1 round.
[S2] Side Gun III: Has 50% chance to attack 3 random enemies in advance at the start of each round, which deals 90% damage.
[S3] Bullet Shower III: Changes ordinary attack to randomly deal 70% damage 3 times to 3 random enemies.
[S4] Infinite Power III: Every hit on an enemy will increase this hero's Adding Damage, Attack, and Armor Penetration by 5% (stackable).
Trump Card Pilot
(Leader)
[L1] [Side Gun] hits have 30% chance to dispel the enemy's Buff (not permanently).
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] During Critical Attacks [Infinite Power] will be triggered 1 additional time.
[L4] When [Side Gun] hits there will be a 30% chance to trigger [Side Gun] again (maximum of 3 times).
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] Turn 50% damage inflicted by [Side Gun] and [Bullet Shower] into Real Damage.

Ancient Heroes: Skill List

There are 4 Ancient Heroes since v1.0.1.266

HeroSkill Description
Asura
[S1] Guillotine Fist III: Initiates 6 attacks inflicting 110% damage per hit on the enemy with the least HP. Every hit reduces the enemy's Reduce Hurt by 5% and Armor by 12% for 2 rounds.
[S2] Acala III: Ordinary attacks target the enemy with the highest Fury points dealing 2 hits. Each hit inflicts 80% damage and steals 25 Fury points.
[S3] Golden Immunity III: When Asura's Fury points are higher than 99 increase its Real Armor by 1200, and become completely immune to Control effects.
[S4] Guillotine Rage III: When Asura's HP is below 50%, increase its Adding Damage by 50% and recover 50 Fury points each round for 2 rounds.
Asura
(Leader)
[L1] When hitting enemy heroes with HP greater than 60% attacks become guaranteed Crit, and guaranteed Hit when their HP is less than 40%.
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] Increase Fury point limit by 50 (150 Max).
[L4] Increases Resistance by 30% and every hit received cannot exceed 40% of Max HP.
When [Golden Immortality] is triggered, this increases Resistance by 60%, and every hit received cannot exceed 20% of Max HP.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Guillotine Rage] upgrade: It cannot be dispelled, and in this state every attack will deal an additional 30% Real Damage.
Huntress
[S1] Wall of Arrows III: SKILLTEXT1
[S2] Perfect Aim III: SKILLTEXT2
[S3] Hunting Mark III: SKILLTEXT3
[S4] Hunter Instincts III: SKILLTEXT4
Huntress
(Leader)
[L1] SKILL1
[L2] SKILL2
[L3] SKILL3
[L4] SKILL4
[L5] SKILL5
[L6] SKILL6
Soul Split Man
[S1] Underworld Attack III: Inflicts a guaranteed hit dealing 530% damage to the enemy.
There is a 75% chance to Stun the enemy, and reduce the enemy's Reduce Hurt by 50%, and Real Armor by 800 for 2 rounds.
[S2] Afterlife III: Provided Aura during battle: This will increase all ally heroes' Speed by 9%.
[S3] Detachment III: When suffered damage exceeds a total of 20% HP, reduce all enemies Adding Damage and Crit by 25% for 2 rounds.
[S4] Endless III: Receiving damage has a 40% chance to Counter Attack, dealing 40% damage. If the Counter Attack hits, then there is a 50% chance to Stun the enemy for 1 round.
Soul Split Man
(Leader)
[L1] When [Underworld Attack] hits the target there is a 50% chance to add a Marker that makes it unable to move.
Also if it causes a Stun, ally heroes attacks will be a guaranteed Critical against the Stunned target.
[L2] Damage is reduced by 20% when attacked by non-leader heroes.
[L3] When any ally heroes die, this hero immediately casts [Underworld Attack] on the attacker (this does not consume Fury points).
[L4] When [Detachment] is triggered 60% damage of the attack is Blocked, and the next attack is guaranteed to be Blocked.
[L5] Inflicts 20% additional damage to non-leader heroes.
[L6] When any ally hero deals a Critical hit, there is a 60% chance to Steal 50 Fury points from the enemy.
Thor
[S1] Thor's Fury III: Inflict 140% damage to all enemies. There is also a 75% chance to Paralyze, and a 30% chance to Stun the enemies for 2 rounds.
[S2] Thunder III: Ordinary attacks will target the enemy with the highest Fury inflicting 125% damage. If the enemy is not an Ancient Hero, then this will also steal 50 Fury points.
[S3] Thunder Block III: When under attack there is a 60% chance for the ally hero with the highest HP to protect this hero and share 60% of the damage suffered.
[S4] Thunder Attack III: When ordinary attacks hit a Paralyzed enemy unit, the other Paralyzed enemy units will also suffer 80% Real Damage.
Thor
(Leader)
[L1] Whenever [Thor's Fury] hits an enemy, this will increase this hero's Attack by 15%, Skill Damage by 10%, and Additional Damage by 5% (stackable).
[L2] Inflicts 20% additional damage to non-leader heroes.
[L3] When [Thor's Fury] is used there is a 75% chance to Dispel all allies Control effects, and Dispel markers (from poison) that prevent a hero's action.
Note: For more information on Poison and Markers view the Attributes page.
[L4] [Thor's Fury] is a guaranteed hit, and cannot be Blocked or Rebounded. It also has a 35% chance to Ignore the target's Armor.
[L5] Damage is reduced by 20% when attacked by non-leader heroes.
[L6] [Thunder] upgrade: If there are multiple enemies with the highest Fury (same amount), then all of these enemies will be selected as ordinary targets.

For more information on heroes check out the following pages:

  • Attributes – A list of all stats and their effect on heroes and battles.
  • Information – General information on heroes and how to obtain them.
  • Upgrades – The costs and requirements involved in promoting heroes.
  • Tier List – Hero rankings and details on their strengths and weaknesses.

Brendon90

Graphic Designer, Writer, and Gamer! My Channels: • YouTube Videos [ bit.ly/brendon90 ] • Twitch Streams [ twitch.tv/brendon90 ] Content Creator for: • Township Wiki [ townshipwiki.com ] • Epic Summoners [ epicsummoners.co ]

You may also like...

38 Responses

  1. Charles says:

    Hello Brendon, Look forward to this leader page you plan to create. I hope it will entail how to go from 10 star hero to leader and how many succincts and each of the types required for each level of leader. Thank you in advanced.

  2. Toby says:

    How good is the Leaderskill: “Increase Fury point limit by 50” really? Does the main skill now deals more damage because the hero uses 150 energy instead of 100?

    • Brendon90 says:

      It means the hero’s skill will deal 1.5x or 150% more damage in the end, since the hero is using 50 extra fury or 150 in total. The same applies for 200 fury (2x or 200% damage). So to answer your question, it’s an excellent ability that significantly increases the amount of a hero’s skill damage especially if they have high attack, skill %, and/or are a DPS hero.

  3. Scroot says:

    What exactly does it mean to “settle” burn & bleed status on Scorpion King’s 4th ability?

  1. May 21, 2020

    […] Skill List […]

  2. May 29, 2020

    […] Skill List […]

  3. August 6, 2020

    […] Skill List […]

  4. August 30, 2022

    2committee

  5. September 1, 2022

    3pitchfork

  6. October 20, 2022

    need help write my paper https://term-paper-help.org/

  7. October 20, 2022

    buying college papers online https://sociologypapershelp.com/

  8. October 20, 2022

    apa papers for sale https://uktermpaperwriters.com/

  9. October 20, 2022

    best online paper writers https://paperwritinghq.com/

  10. October 20, 2022

    where to buy college papers https://writepapersformoney.com/

  11. October 20, 2022
  12. October 20, 2022

    write my psychology paper https://doyourpapersonline.com/

  13. October 21, 2022
  14. October 21, 2022

    write my sociology paper https://researchpaperswriting.org/

  15. October 21, 2022

    buy a college paper https://cheapcustompaper.org/

  16. October 21, 2022

    paper writing services legitimate https://writingpaperservice.net/

  17. October 21, 2022

    write my paper college https://mypaperwritinghelp.com/

  18. October 21, 2022

    buy a literature review paper https://writemypaperquick.com/

  19. October 21, 2022

    paper writing service reviews https://papercranewritingservices.com/

  20. October 21, 2022
  21. October 21, 2022

    paper writing services https://ypaywallpapers.com/

  22. October 21, 2022

    order papers online https://studentpaperhelp.com/

  23. January 25, 2023

    2rigorous

  24. February 5, 2023
  25. February 5, 2023

    coursework research https://writingacoursework.com/

  26. February 5, 2023
  27. February 5, 2023

    coursework help university https://courseworkdownloads.com/

  28. February 5, 2023
  29. February 5, 2023

    coursework writing help https://coursework-expert.com/

  30. February 5, 2023

    coursework help university https://teachingcoursework.com/

  31. February 5, 2023

    do my coursework online https://buycoursework.org/

  32. February 5, 2023

    creative writing coursework https://courseworkdomau.com/

Leave a Reply

Your email address will not be published. Required fields are marked *

%d bloggers like this: